The beta for the online portion of “Red Dead Redemption 2” goes live in waves this week with those who purchased the Ultimate version of the game gaining access Tuesday, anyone who played on Nov. 26 gains access on Wednesday, anyone who played between Oct. 26 and Oct. 29 gets in on Thursday and everyone else by Friday.
The beta, which is free for those who own the game, first goes live at 8:30 a.m. ET and is designed to be the beginning of “Red Dead Online,” meaning that it won’t run for a limited time and that developers hope to allow players to keep their progress in the game as they continue to improve and iterate on it. No word on when it will shift from an open beta to the final version.
“The launch of the Red Dead Online Beta is the first step in what will be a continually expanding and dynamic world, and the beta period will allow us to deal with the inevitable turbulence of launching any online experience of this size and scale,” according to Rockstar Games. ”
“Red Dead Online” is an “evolution” of the original “Red Dead Redemption’s” multiplayer mode, which will combine narrative elements with both cooperative and competitive gameplay options. “Red Dead Online” will continue to receive updates throughout its life cycle as it relies on the base “Red Dead Redemption 2” to exist as its foundation.
“Red Dead Online” will feature an open world that is home to all of the animals of the single-player game. It will include support for hunting, fishing, treasuring hunting, posses, camps and a variety of competitive modes. While the game won’t have the complex, threaded single-player storyline of “Red Dead Redemption 2,” it will feature a sort of narrative tied to cooperative play for the online game’s posses.
Rockstar says it will have more details on Tuesday about the modes and gameplay of the title.
Earlier this month, Take-Two head Strauss Zelnick noted that the beta for “Red Dead Online” was on track to release “toward the end of the month.”
While “Red Dead Redemption 2,” which launched in October during the company’s third quarter, had game sales that Take-Two chairman Strauss Zelnick told Variety were “nothing short of miraculous,” he declined to compare the game with “Grand Theft Auto V” which continues to sell five years after release.
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