


The Peripheral builds out a fascinating world in its premiere, with gleaming visual effects and ingenious high-tech gizmos. The “game” Flynne plays is just jaw-droppingly cool, complete with invisible cars and lethal stun guns. (During her first mission, she ends up in close-quarters combat with a robot chauffeur.) Writer Scott B. Smith’s credits are scant since the 1998 film A Simple Plan, but Westworld creators Jonathan Nolan and Lisa Joy are onboard as executive producers — though that may serve as more of a warning to that show’s disgruntled fans than anything — and it’s based on a novel by sci-fi pioneer William Gibson, so it’s peppered with thought-provoking philosophical queries. (This is one of those shows that leaves us contemplating at every turn, “What is even real, man?”)

After the breakneck pace of the premiere, though, the whole story slows to a crawl in the next two episodes, trading in all that action for ponderous and confusing conversation. (I found myself writing in my notes, “Don’t go off the rails, please,” but it didn’t listen.) During the premiere, I felt confident I understood 80 percent of what’s going on… but that number started dropping precipitously after that. The further Flynne delves into the mysteries behind the game, the less interesting it all becomes. Will we ever get the answers we seek? Knowing the history of sci-fi TV, probably not. The Peripheral is definitely a cut above everyday science fiction, with intriguing concepts and sharp effects; like the titular device, its potential is enormous. But do we really want to play the game long enough to see if that potential ever gets unlocked?
THE TVLINE BOTTOM LINE: The Peripheral is a cut above everyday sci-fi with cool futuristic effects, but it starts meandering after a stellar pilot.
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